<audio_mods.xml>
	<loadBanks>
		<bank>protanki.bnk</bank>	
	</loadBanks>
	<events>		
                <event>
			<name>lightbulb</name>
			<mod>lightbulb_andre</mod>
		</event>
		<event>
			<name>enemy_sighted_for_team</name>
			<mod>enemy_sighted_for_team_andre</mod>
		</event>
	</events>
</audio_mods.xml>

	<!--
	<loadBanks>
		<bank>[mod_bank_name].bnk</bank>
	</loadBanks>
  
  <events>
    <event>
      <name>eventName</name>
      <mod>eventNameMod</mod>
    </event>
	</events>
  
	eventName - name of the replaceble event
	eventNameMod - name of the new event
  
	<switches>
		<switch>
			<name>SW1</name>
			<mod>SW1_mod</mod>
			<states>
				<state>
					<name>ST1</name>
					<mod>ST1_mod</mod>
				</state>
				<state>
					<name>ST2</name>
					<mod>ST2_mod</mod>
				</state>
				<state>
					<name>ST3</name>
					<mod>ST3_mod</mod>
				</state>
			</states>
		</switch>
	</switches>

	<RTPCs>
		<RTPC>
			<name>RTPC_ext_speed_abs</name>
			<mod>RTPC_ext_speed_abs_mod</mod>
		</RTPC>
		<RTPC>
			<name>RTPC_2</name>
			<mod>RTPC_2_mod</mod>
		</RTPC>
	</RTPCs>

	<states>
		<stateGroup>
			<name>STG1</name>
			<mod>STG1_mod</mod>
			<stateNames>
				<state>
					<name>ST1</name>
					<mod>ST1_mod</mod>
				</state>
				<state>
					<name>ST2</name>
					<mod>ST2_mod</mod>
				</state>
				<state>
					<name>ST3</name>
					<mod>ST3_mod</mod>
				</state>
			</stateNames>
		</stateGroup>
	</states>
  
	-->